Digital Device Distraction and Pediatric Pain Relief
Mobile App Scans Pediatric Patients to “Weigh” Them
A new mobile app, the Weighing Cam, that visually scans children with the phone camera was more accurate than the Broselow tape in estimating the weight of pediatric patients.
#FOAMed Errors and How to Correct Them
Free Open Access Medical Education (FOAM or #FOAMed) allows information to rapidly and widely disseminate. It’s paramount to make sure errors are minimized and addressed when they occur. Here’s how.
Compass MI – Taking the Guess Work Out of High-Sensitivity Troponin
The new tool, Compass MI, allows you to choose high-sensitivity troponin i or t (hsTni or hsTnt), initial cutoff, and early/late delta troponin, and calculates the diagnostic performance you can expect.
Virtual Reality as a Pediatric Drug
Virtual reality reduced pain and anxiety in children undergoing procedures compared with usual care.
Virtual Reality Reduces IV-Start Pain in Children
Use of virtual reality (VR) in children who need venipuncture or an IV reduced pain. Kids, caregivers, and proceduralists said they would use or recommend VR again.
Shock Index Predicts Admission and Mortality
Shock Index (SI) >1.3 was predictive of both hospital admission and inpatient mortality. This could act as an early warning to flag patients likely to need increased resources in the ED and a bed in the hospital.
Amazing Tool, UTICalc – When to Check UA in Kids
This is amazing! UTICalc is an online tool that can both reduce unnecessary testing and missed UTIs.
New Drones Actually Save Drowning Victims
Drones carrying a rescue buoy were able to find and rescue simulated (and three real) drowning victims in half the time of a traditional lifeguard or one on a Jet Ski.
Cognitive Revolution – A.I. and Emergency Medicine
We are already undergoing a Cognitive Revolution. As I thought more about this, I started to wonder how much AI will change our practice in the near future and ran across this excellent article in the New Yorker, A.I. vs M.D., that got me thinking.